Sunday, March 4, 2012

D&D Game Ideas -- Initiative

Alternate Initiative System (1e)


There are two approaches. With the simplest one, each side rolls one die; the side with the lowest score plays first. Big advantage: it's simple, it plays fast, it's error free. If this is what you really want, walk away. This article isn't for you. There are plenty of other ways to handle combat initiative, ranging to the most complex and detailed. These are ponderous, complicated, requires checking game stats constantly, some players will hate them, and they are a headache for most DM's. I don't want to go there. On the other hand, the simplest approach does away with much of the tactics. I'm looking for an intermediary system that isn't entirely predictable yet reflects tactics. Here's one I've been thinking of. It hasn't been tested (your feedback is welcome) so bear with me!  (...)


Click HERE for the remainder of the article.  Your feedback is welcome since this is an untested set of mechanics.  Thanks!

2 comments:

  1. Replies
    1. It's just plain weird, really. I haven't run this method so I don't know whether it will come together or totally discombobulate the game's flow. I meant to playtest this at some point, but I'll be out of active gaming for some time. Let me know if you try it and if it worked out (the optional mechanics given at the end of the article are likely to make a big difference with the basic set of mechanics introduced in this article.)

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